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Sunday, March 24, 2013

awsome realtime dx11 tessellation in maya 2013




this video show dx11 technology using ubershader in maya 2013
More info on the project on the forum 
here is project resource by the maker of  model
note from who made this: I have given away some source files for this character ... mainly with the idea to help others that might be on the road to becoming game character artists and want to check out the model/textures/psd layout and what not ... but do with them as you wish.
 geometry files ( fbx and ma : maya 2012 , maya 2013.5 )
 -textures in tga format ( transparency is on alpha channel of diffuse textures)
 -PSD source for head diffuse
 -PSD source for body diffuse ( since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM )


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